Socialisation

Generic
Generic social interactions are available from the start of the game and, thus, don't need to be unlocked. Generally, they work equally on Urbz from all subcultures, but certain groups prefer some (as noted below), which adds up to 25% to probability.

Gossip
Gossip allows two Urbz to discuss another Urb they both know - or your Urb if your Rep is high enough. Gossip conversations your Urb initiates will never be about you, however.

Gossip Mechanics
Here is how a Gossip interaction usually works:

1. Urb A chooses an Urb to talk about. It's always an Urb in their relationship panel who's currently in the district/apartment. The conversation bubble indicates whether the speaker likes (Rel > 0) or dislikes (Rel < -1) the Urb in question; a red "X" appears over a disliked Urb's face.

2. If Urb B doesn't know the subject Urb, they will walk away with no relationship score change.

3. If Urb B feels the aame way about th subject Urb, the conversation goes forth and the relationship score is increased.

4. If Urb B feels differently from A, they reject the interaction and relationship score drops.

5. Once the relationship score with Urb B rises to a certain level, Gossip interactions are immediately rejected. No loss of relationship score, however, occurs.

If the Urb being discussed is disliked by Urb A, and is nearby when the Gossip happens, that Urb does an Insult interaction on the Urb who started the conversation.

Join Crew
An Urb agrees to join your crew if:

1. Relationship is >70

2. Rep > 10

3. Other Urb's Hunger > 0

Topics and Interest
Generally, Talk always works but doesn't have a large effect on relationship scores. Talk is more successful if done with Urbz who have similar interests.

Each Urb has a level of interest in each topic as defined by subculture

When two urbz talk, the first Urb introduces a topic, selecting from personal high interests. The other Urb then responds positively or negatively depending on interest level in the chosen topic.